It defines an action that creates a glass table effect on an image. The glass table effect adds a reflection of an image just below it. This class cannot be inherited.
The following tables list the members exposed by the GlassTable type.
Public Methods
Name | Description | |
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Clone |
Creates a copy of the current GlassTable.
(Overrides .Clone().) | |
Equals | (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. GetHashCode() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
ToString | (Inherited from Object.) |
Protected Methods
Name | Description | |
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Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
Public Constructors
Name | Description | |
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GlassTableNew | Overloaded. |
Public Properties
Name | Description | |
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ReflectionLocation |
Gets or sets how the reflection of the image will be positioned. If it is Auto, then the reflection will be positioned just below of the image based on its dimensions; otherwise, the reflection position must be specified by ReflectionLocationX and ReflectionLocationY properties.
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ReflectionLocationX |
Gets or sets the x-coordinate of the left side of the reflection image.
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ReflectionLocationY |
Gets or sets the y-coordinate of the top side of the reflection image.
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ReflectionOpacity |
Gets or sets the percentage of transparency in the reflection
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ReflectionPercentage |
Gets or sets the percentage of the image height that will be reflected.
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